Inherits BaseComponent.
Public Member Functions | |
DEFAULT_COMPONENT_CONSTRUCTOR (BaseComponent, PlayerComponent, INIT4(m_bAccell, false, m_bReverse, false, m_fAccellTorque, 0.0f, m_fReverseTorque, 0.0f),,) | |
virtual void | Update (const int nDelta) |
Can be overridden to implement logic that is called on every game update. | |
virtual bool | FromAttribute (const Attribute *pRoot) |
Can be overriden to implement custom loading functionality from an AttributeTree. | |
virtual void | ToStream (std::ostream &stream) const |
Empty implementation. | |
virtual void | FromStream (std::istream &stream) |
Empty implementation. | |
float | GetAccellTorque () const |
void | SetAccellTorque (float fAccellTorque) |
float | GetReverseTorque () const |
void | SetReverseTorque (float fReverseTorque) |
void | Accellerate () |
void | Reverse () |
bool PlayerComponent::FromAttribute | ( | const Attribute * | pRoot | ) | [virtual] |
Can be overriden to implement custom loading functionality from an AttributeTree.
pRoot | A pointer to the root of the attribute tree for this component. |
Implements AbstractComponent.
void PlayerComponent::Update | ( | const int | nDelta | ) | [virtual] |
Can be overridden to implement logic that is called on every game update.
nDelta | The time between this frame and last (in ms). |
Implements AbstractComponent.