PlayerComponent Member List
This is the complete list of members for
PlayerComponent, including all inherited members.
| Accellerate() (defined in PlayerComponent) | PlayerComponent | [inline] |
| Attach(GameEntity *pGameEntity) | BaseComponent | [inline, virtual] |
| BaseComponent(const std::string &componentName, const std::string familyName) | BaseComponent | [inline] |
| DEFAULT_COMPONENT_CONSTRUCTOR(BaseComponent, PlayerComponent, INIT4(m_bAccell, false, m_bReverse, false, m_fAccellTorque, 0.0f, m_fReverseTorque, 0.0f),,) (defined in PlayerComponent) | PlayerComponent | |
| Detach() | BaseComponent | [inline, virtual] |
| FromAttribute(const Attribute *pRoot) | PlayerComponent | [virtual] |
| FromStream(std::istream &stream) | PlayerComponent | [virtual] |
| GetAccellTorque() const (defined in PlayerComponent) | PlayerComponent | [inline] |
| GetComponentName() const | BaseComponent | [inline, virtual] |
| GetFamilyName() const | BaseComponent | [inline, virtual] |
| GetGameEntity() const | BaseComponent | [inline] |
| GetReverseTorque() const (defined in PlayerComponent) | PlayerComponent | [inline] |
| m_componentName (defined in BaseComponent) | BaseComponent | [protected] |
| m_familyName (defined in BaseComponent) | BaseComponent | [protected] |
| m_pGameEntity (defined in BaseComponent) | BaseComponent | [protected] |
| Reverse() (defined in PlayerComponent) | PlayerComponent | [inline] |
| SetAccellTorque(float fAccellTorque) (defined in PlayerComponent) | PlayerComponent | [inline] |
| SetReverseTorque(float fReverseTorque) (defined in PlayerComponent) | PlayerComponent | [inline] |
| ToStream(std::ostream &stream) const | PlayerComponent | [virtual] |
| Update(const int nDelta) | PlayerComponent | [virtual] |
| ~AbstractComponent() | AbstractComponent | [inline, virtual] |