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00018 #ifndef _DIRECT3DTEXTURERESOURCEHANDLE_
00019 #define _DIRECT3DTEXTURERESOURCEHANDLE_
00020
00021 #include <d3d9.h>
00022 #include <d3dx9.h>
00023
00024 #include "resource/ResourceHandle.h"
00025
00026 class Direct3DTextureResourceHandle : public ResourceHandle
00027 {
00028 private:
00029 LPDIRECT3DTEXTURE9 m_pTextureSurface;
00030 public:
00031 Direct3DTextureResourceHandle(const void* pBuffer, const int nBufferSize, const Resource& resource, ResourceCache* const pResourceCache)
00032 :ResourceHandle(pBuffer, nBufferSize, resource, pResourceCache), m_pTextureSurface(NULL)
00033 {
00034 }
00035
00036 virtual ~Direct3DTextureResourceHandle();
00037
00038 LPDIRECT3DTEXTURE9 GetSurface() const { return m_pTextureSurface; }
00039
00040 bool Initialize(LPDIRECT3DDEVICE9 pD3DDevice);
00041 };
00042
00043 #endif