VisualComponent Member List

This is the complete list of members for VisualComponent, including all inherited members.
Attach(GameEntity *pGameEntity)BaseComponent [inline, virtual]
BaseComponent(const std::string &componentName, const std::string familyName)BaseComponent [inline]
CreateVisual(const std::string &type, const std::string &name) (defined in VisualComponent)VisualComponent [inline]
DEFAULT_COMPONENT_CONSTRUCTOR(BaseComponent, VisualComponent,,,) (defined in VisualComponent)VisualComponent
Detach()BaseComponent [inline, virtual]
FromAttribute(const Attribute *pRoot)VisualComponent [virtual]
FromStream(std::istream &stream)VisualComponent [virtual]
GetComponentName() const BaseComponent [inline, virtual]
GetFamilyName() const BaseComponent [inline, virtual]
GetGameEntity() const BaseComponent [inline]
GetVisual(const std::string &name) (defined in VisualComponent)VisualComponent [inline]
m_componentName (defined in BaseComponent)BaseComponent [protected]
m_familyName (defined in BaseComponent)BaseComponent [protected]
m_pGameEntity (defined in BaseComponent)BaseComponent [protected]
RemoveVisual(const std::string &name) (defined in VisualComponent)VisualComponent
Render(AbstractRenderer *pRenderer, const int nDelta) (defined in VisualComponent)VisualComponent
ToStream(std::ostream &stream) const VisualComponent [virtual]
Update(const int nDelta)VisualComponent [inline, virtual]
~AbstractComponent()AbstractComponent [inline, virtual]
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