, including all inherited members.
BaseVisual(const std::string &type) (defined in BaseVisual) | BaseVisual | [inline] |
BaseVisual(const std::string &type, GameEntity *pOwner, const Vector2 &position, const float fRotation, const float fScale, bool bRelativeXForm) (defined in BaseVisual) | BaseVisual | [inline] |
DEFAULT_VISUAL_CONSTRUCTOR(SpriteVisual, INIT2(m_fScaleX, 1.0f, m_fScaleY, 1.0f)) (defined in SpriteVisual) | SpriteVisual | |
FromAttribute(const Attribute *pRoot) (defined in SpriteVisual) | SpriteVisual | [virtual] |
FromStream(std::istream &stream) (defined in SpriteVisual) | SpriteVisual | [virtual] |
GetAbsolutePosition() const (defined in BaseVisual) | BaseVisual | |
GetAbsoluteRotation() const (defined in BaseVisual) | BaseVisual | |
GetOwner() const (defined in BaseVisual) | BaseVisual | [inline] |
GetPosition() const (defined in BaseVisual) | BaseVisual | [inline] |
GetRotation() const (defined in BaseVisual) | BaseVisual | [inline] |
GetScale() const (defined in BaseVisual) | BaseVisual | [inline] |
GetScaleX() const (defined in SpriteVisual) | SpriteVisual | [inline] |
GetScaleY() const (defined in SpriteVisual) | SpriteVisual | [inline] |
GetSprite() const (defined in SpriteVisual) | SpriteVisual | [inline] |
GetType() const (defined in BaseVisual) | BaseVisual | [inline] |
IsRelativeXForm() const (defined in BaseVisual) | BaseVisual | [inline] |
RenderVisual(AbstractRenderer *pRenderer, const int nDelta) (defined in SpriteVisual) | SpriteVisual | [virtual] |
SetOwner(GameEntity *pOwner) (defined in BaseVisual) | BaseVisual | [inline] |
SetPosition(const Vector2 &position) (defined in BaseVisual) | BaseVisual | [inline] |
SetRelativeXForm(bool bRelative) (defined in BaseVisual) | BaseVisual | [inline] |
SetRotation(const float fRotation) (defined in BaseVisual) | BaseVisual | [inline] |
SetScale(const float fScale) (defined in BaseVisual) | BaseVisual | [inline] |
SetScaleX(const float fScaleX) (defined in SpriteVisual) | SpriteVisual | [inline] |
SetScaleY(const float fScaleY) (defined in SpriteVisual) | SpriteVisual | [inline] |
SetSprite(const Sprite &sprite) (defined in SpriteVisual) | SpriteVisual | [inline] |
ToStream(std::ostream &stream) const (defined in SpriteVisual) | SpriteVisual | [virtual] |
~BaseVisual() (defined in BaseVisual) | BaseVisual | [inline, virtual] |