PhysicalComponent Member List

This is the complete list of members for PhysicalComponent, including all inherited members.
AddCollisionListener(AbstractCollisionListenerPtr collisionListener) (defined in PhysicalComponent)PhysicalComponent [inline]
Attach(GameEntity *pGameEntity)BaseComponent [inline, virtual]
BaseComponent(const std::string &componentName, const std::string familyName)BaseComponent [inline]
DEFAULT_COMPONENT_CONSTRUCTOR(BaseComponent, PhysicalComponent,,,) (defined in PhysicalComponent)PhysicalComponent
Detach()BaseComponent [inline, virtual]
FromAttribute(const Attribute *pRoot)=0AbstractComponent [pure virtual]
FromStream(std::istream &stream)BaseComponent [inline, virtual]
GetComponentName() const BaseComponent [inline, virtual]
GetFamilyName() const BaseComponent [inline, virtual]
GetGameEntity() const BaseComponent [inline]
HandleCollision(const CollisionInfo &collision) (defined in PhysicalComponent)PhysicalComponent [inline]
m_componentName (defined in BaseComponent)BaseComponent [protected]
m_familyName (defined in BaseComponent)BaseComponent [protected]
m_pGameEntity (defined in BaseComponent)BaseComponent [protected]
RemoveCollisionListener(AbstractCollisionListenerPtr collisionListener) (defined in PhysicalComponent)PhysicalComponent [inline]
ToStream(std::ostream &stream) const BaseComponent [inline, virtual]
Update(const int nDelta)=0AbstractComponent [pure virtual]
~AbstractComponent()AbstractComponent [inline, virtual]
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