ModelVisual Member List

This is the complete list of members for ModelVisual, including all inherited members.
BaseVisual(const std::string &type) (defined in BaseVisual)BaseVisual [inline]
BaseVisual(const std::string &type, GameEntity *pOwner, const Vector2 &position, const float fRotation, const float fScale, bool bRelativeXForm) (defined in BaseVisual)BaseVisual [inline]
DEFAULT_VISUAL_CONSTRUCTOR(ModelVisual,) (defined in ModelVisual)ModelVisual
FromAttribute(const Attribute *pRoot) (defined in ModelVisual)ModelVisual [virtual]
FromStream(std::istream &stream) (defined in ModelVisual)ModelVisual [virtual]
GetAbsolutePosition() const (defined in BaseVisual)BaseVisual
GetAbsoluteRotation() const (defined in BaseVisual)BaseVisual
GetModelResource() const (defined in ModelVisual)ModelVisual [inline]
GetOwner() const (defined in BaseVisual)BaseVisual [inline]
GetPosition() const (defined in BaseVisual)BaseVisual [inline]
GetRotation() const (defined in BaseVisual)BaseVisual [inline]
GetScale() const (defined in BaseVisual)BaseVisual [inline]
GetType() const (defined in BaseVisual)BaseVisual [inline]
IsRelativeXForm() const (defined in BaseVisual)BaseVisual [inline]
RenderVisual(AbstractRenderer *pRenderer, const int nDelta) (defined in ModelVisual)ModelVisual [virtual]
SetModelResource(const ModelResourceHandlePtr pResource) (defined in ModelVisual)ModelVisual [inline]
SetOwner(GameEntity *pOwner) (defined in BaseVisual)BaseVisual [inline]
SetPosition(const Vector2 &position) (defined in BaseVisual)BaseVisual [inline]
SetRelativeXForm(bool bRelative) (defined in BaseVisual)BaseVisual [inline]
SetRotation(const float fRotation) (defined in BaseVisual)BaseVisual [inline]
SetScale(const float fScale) (defined in BaseVisual)BaseVisual [inline]
ToStream(std::ostream &stream) const (defined in ModelVisual)ModelVisual [virtual]
~BaseVisual() (defined in BaseVisual)BaseVisual [inline, virtual]
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