CreateComponent(const ComponentId &id) | GameEntity | |
CreateComponentCast(const ComponentId &id) | GameEntity | [inline] |
FromAttribute(const Attribute *pAttributes) | GameEntity | |
FromStream(std::istream &stream) | GameEntity | [virtual] |
GameEntity() | GameEntity | |
GetActive() const | GameEntity | [inline] |
GetComponent(const ComponentId &familyId) const | GameEntity | [inline] |
GetGame() const | GameEntity | [inline] |
GetId() const | GameEntity | [inline] |
GetPosition() const | GameEntity | [inline] |
GetRotation() const | GameEntity | [inline] |
GetXForm() const | GameEntity | [inline] |
RemoveComponent(const ComponentId &id) | GameEntity | |
SetActive(bool bActive) | GameEntity | [inline] |
SetGame(Game *pGame) | GameEntity | [inline] |
SetId(const UNIQUEID &id) | GameEntity | [inline] |
SetPosition(const Vector2 &position) | GameEntity | [inline] |
SetRotation(const float &fRotation) | GameEntity | [inline] |
ToStream(std::ostream &stream) const | GameEntity | [virtual] |
Update(const int nDelta) | GameEntity | |
~GameEntity() | GameEntity |