| CreateComponent(const ComponentId &id) | GameEntity | |
| CreateComponentCast(const ComponentId &id) | GameEntity | [inline] |
| FromAttribute(const Attribute *pAttributes) | GameEntity | |
| FromStream(std::istream &stream) | GameEntity | [virtual] |
| GameEntity() | GameEntity | |
| GetActive() const | GameEntity | [inline] |
| GetComponent(const ComponentId &familyId) const | GameEntity | [inline] |
| GetGame() const | GameEntity | [inline] |
| GetId() const | GameEntity | [inline] |
| GetPosition() const | GameEntity | [inline] |
| GetRotation() const | GameEntity | [inline] |
| GetXForm() const | GameEntity | [inline] |
| RemoveComponent(const ComponentId &id) | GameEntity | |
| SetActive(bool bActive) | GameEntity | [inline] |
| SetGame(Game *pGame) | GameEntity | [inline] |
| SetId(const UNIQUEID &id) | GameEntity | [inline] |
| SetPosition(const Vector2 &position) | GameEntity | [inline] |
| SetRotation(const float &fRotation) | GameEntity | [inline] |
| ToStream(std::ostream &stream) const | GameEntity | [virtual] |
| Update(const int nDelta) | GameEntity | |
| ~GameEntity() | GameEntity |
1.6.1