Clear() | Game | |
CreateEntity() | Game | |
DestroyEntity(const UNIQUEID &id) | Game | |
Game(Engine *pEngine) | Game | |
GetCurrentStage() const | Game | [inline] |
GetEngine() const | Game | [inline] |
GetPhysics() const | Game | [inline] |
GetPlayer() const | Game | [inline] |
Initialize() | Game | |
Load(const std::wstring &file) | Game | |
LoadNextStage() | Game | |
LoadStage(const int nStage) | Game | |
Render(AbstractRenderer *pRenderer, const int nDelta) | Game | |
Save(const std::wstring &file) | Game | |
Update(const int nDelta) | Game | |
~Game() | Game |