| Clear() | Game | |
| CreateEntity() | Game | |
| DestroyEntity(const UNIQUEID &id) | Game | |
| Game(Engine *pEngine) | Game | |
| GetCurrentStage() const | Game | [inline] |
| GetEngine() const | Game | [inline] |
| GetPhysics() const | Game | [inline] |
| GetPlayer() const | Game | [inline] |
| Initialize() | Game | |
| Load(const std::wstring &file) | Game | |
| LoadNextStage() | Game | |
| LoadStage(const int nStage) | Game | |
| Render(AbstractRenderer *pRenderer, const int nDelta) | Game | |
| Save(const std::wstring &file) | Game | |
| Update(const int nDelta) | Game | |
| ~Game() | Game |
1.6.1