_resourceFile (defined in Resource) | Resource | |
_resourceName (defined in Resource) | Resource | |
CreateResourceHandle(const void *pBuffer, const unsigned int nBufferSize, ResourceCache *const pResourceCache) (defined in Direct3DTextureResource) | Direct3DTextureResource | [inline, protected, virtual] |
Direct3DTextureResource(const std::string &resourceName, const std::string &resourceFile, LPDIRECT3DDEVICE9 pD3DDevice) (defined in Direct3DTextureResource) | Direct3DTextureResource | [inline] |
Direct3DTextureResource(const Resource &resource, LPDIRECT3DDEVICE9 pD3DDevice) (defined in Direct3DTextureResource) | Direct3DTextureResource | [inline] |
GetFullResourceName() const (defined in Resource) | Resource | [inline] |
Resource() (defined in Resource) | Resource | [inline] |
Resource(const std::string &resourceName, const std::string &resourceFile) (defined in Resource) | Resource | [inline] |
~Resource() (defined in Resource) | Resource | [inline, virtual] |