, including all inherited members.
AddCollisionListener(AbstractCollisionListenerPtr collisionListener) (defined in PhysicalComponent) | PhysicalComponent | [inline] |
Attach(GameEntity *pGameEntity) | BaseComponent | [inline, virtual] |
BaseComponent(const std::string &componentName, const std::string familyName) | BaseComponent | [inline] |
ConstructBodyPart(const std::string &name, const Vector2 &position, float fRotation, float fMass, float fLinearDamping, float fAngularDamping, bool bFixRotation, bool bBullet, bool bIsMain, BaseCollisionHullPtr pCollisionHull) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ConstructDistanceConstraint(const std::string &name, const std::string &body1, const std::string &body2, const DistanceJoint &jointInfo) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ConstructGearConstraint(const std::string &name, const std::string &body1, const std::string &body2, const GearJoint &jointInfo) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ConstructPrismaticConstraint(const std::string &name, const std::string &body1, const std::string &body2, const PrismaticJoint &jointInfo) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ConstructPulleyConstraint(const std::string &name, const std::string &body1, const std::string &body2, const PulleyJoint &jointInfo) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ConstructRevoluteConstraint(const std::string &name, const std::string &body1, const std::string &body2, const RevoluteJoint &jointInfo) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
CreateCollisionHull(const std::string &type) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | [inline] |
DEFAULT_COMPONENT_CONSTRUCTOR(PhysicalComponent, ComplexPhysicalComponent, INIT1(m_bLocalCollisions, false),,) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
DEFAULT_COMPONENT_CONSTRUCTOR(BaseComponent, PhysicalComponent,,,) (defined in PhysicalComponent) | PhysicalComponent | |
Detach() | BaseComponent | [inline, virtual] |
FromAttribute(const Attribute *pRoot) | ComplexPhysicalComponent | [virtual] |
FromStream(std::istream &stream) | ComplexPhysicalComponent | [virtual] |
GetBodyPart(const std::string &name, BodyPart **pBodyPartOut) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
GetComponentName() const | BaseComponent | [inline, virtual] |
GetConstraint(const std::string &name, Constraint **ppConstraintOut) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
GetFamilyName() const | BaseComponent | [inline, virtual] |
GetGameEntity() const | BaseComponent | [inline] |
GetMainPart() const (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | [inline] |
HandleCollision(const CollisionInfo &collision) (defined in PhysicalComponent) | PhysicalComponent | [inline] |
m_componentName (defined in BaseComponent) | BaseComponent | [protected] |
m_familyName (defined in BaseComponent) | BaseComponent | [protected] |
m_pGameEntity (defined in BaseComponent) | BaseComponent | [protected] |
RemoveBodyPart(const std::string &name) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
RemoveCollisionListener(AbstractCollisionListenerPtr collisionListener) (defined in PhysicalComponent) | PhysicalComponent | [inline] |
RemoveConstraint(const std::string &name) (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
ToStream(std::ostream &stream) const | ComplexPhysicalComponent | [virtual] |
TurnOffLocalCollisions() (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
TurnOnLocalCollisions() (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | |
Update(const int nDelta) | ComplexPhysicalComponent | [virtual] |
~AbstractComponent() | AbstractComponent | [inline, virtual] |
~ComplexPhysicalComponent() (defined in ComplexPhysicalComponent) | ComplexPhysicalComponent | [virtual] |