| Attach(GameEntity *pGameEntity) | BaseComponent | [inline, virtual] |
| BaseComponent(const std::string &componentName, const std::string familyName) | BaseComponent | [inline] |
| Detach() | BaseComponent | [inline, virtual] |
| FromAttribute(const Attribute *pRoot)=0 | AbstractComponent | [pure virtual] |
| FromStream(std::istream &stream) | BaseComponent | [inline, virtual] |
| GetComponentName() const | BaseComponent | [inline, virtual] |
| GetFamilyName() const | BaseComponent | [inline, virtual] |
| GetGameEntity() const | BaseComponent | [inline] |
| m_componentName (defined in BaseComponent) | BaseComponent | [protected] |
| m_familyName (defined in BaseComponent) | BaseComponent | [protected] |
| m_pGameEntity (defined in BaseComponent) | BaseComponent | [protected] |
| ToStream(std::ostream &stream) const | BaseComponent | [inline, virtual] |
| Update(const int nDelta)=0 | AbstractComponent | [pure virtual] |
| ~AbstractComponent() | AbstractComponent | [inline, virtual] |
1.6.1