| Attach(GameEntity *pEntity)=0 | AbstractComponent | [pure virtual] |
| Detach()=0 | AbstractComponent | [pure virtual] |
| FromAttribute(const Attribute *pRoot)=0 | AbstractComponent | [pure virtual] |
| FromStream(std::istream &stream)=0 (defined in AbstractStreamedObject) | AbstractStreamedObject | [pure virtual] |
| GetComponentName() const =0 | AbstractComponent | [pure virtual] |
| GetFamilyName() const =0 | AbstractComponent | [pure virtual] |
| ToStream(std::ostream &stream) const =0 (defined in AbstractStreamedObject) | AbstractStreamedObject | [pure virtual] |
| Update(const int nDelta)=0 | AbstractComponent | [pure virtual] |
| ~AbstractComponent() | AbstractComponent | [inline, virtual] |
1.6.1